This was the view for most Republic players in Ilum today after 1.1 went live. These changes to the open world zone let players camp spawn zones and show the unbalance in faction population in its full glory.
The changes in 1.1 to Ilum are:
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.
Adding the multiple spawn points proved absolutely pointless if the game announces where the players are. Even if you manage to get into the zone as a Republic payer and find an equal fight of one or two Imperials, before you have a chance to actually kill them you have several players ganking you. In most PvP scenarios it relies on players to communicate when they need assistance. The announcements are the first thing that need to be taken out of this zone. Due tot he massive faction imbalance, some sort of population cap for PvP zones may need to be implemented, in fact, maybe the whole battle zone needs to be scrapped and re-thought out. They might want to take some inspiration from the way that Blizzard designed Tol Barad which has scheduled PvP events and limited amounts of players that could be involved, ensuring a balanced and fun time for all. Bioware have already taken actions and disabled shuttle points in Ilum, pending a fix.