Star Citizen ‘Vaporware’ Allegations

I love a good Space combat sim but after looking into Star Citizen I have chosen not to back the game due to the lack of focus and I find it disturbing that targets promised in the original kick Starter campaign are now 8 months overdue and we still don’t have a Beta in site.. lets look at some Information from around the web:


From Kick starter  :
A rich universe focused on epic space adventure, trading and dog fighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win
$2,134,374 pledged of $500,000 goal
Estimated delivery: Nov 2014
Today, over 925,000 people have contributed more than $85 million to the project.

We now have from what I can see here  6 parts to the project, Squadron 42 the single player game its still “Coming soon” with no ETA.

A small Alpha demo is out of the (Arena Commander Module ) it lets you get in a ship and dogfight in a small map (PvP style). It looks good and is used in a lot of the videos but its a small demo (very small). lots of work has all so gone into a FPS module because that’s what Space combat fans want right a FPS game?

On the 20th of July Chris Roberts has just got back from the motion capture shoot for Squadron 42 only 8 months after the original release date promised in the kick starter campaign..

Game costs start at $45 US for that you get 1 ship 1000 UEC (Credits/gold) and 3 months Insurance for your ship.

You can spend as much as $2,700 US for the COMBO – FLEET PACK – DIGITAL that will get you 20+ ships 20,000 UEC ( Credits/Gold ) and lifetime Insurance for your ships.

And if you want to go crazy you can spend $15,000 for the COMBO – THE COMPLETIONIST – DIGITAL  46 ships lots of cash and other bull crap.. Sorry but WTF? How is this NOT Pay to Play?


Whats is insurance? Pilots in Star Citizen can purchase insurance policies for their ships, modifications and cargo. This ensures that your ship will be replaced and/or its modifications and cargo will be subsidized should you be destroyed in a fight or accident. As in real life, insurance policies must be maintained: you must pay a regular fee in galactic credits (the in-game currency) or your policy will lapse and you will not receive a payout or a ship replacement when your ship is destroyed. read more here.

So yes No Subscriptions but it sounds like you will need to Pay if you wan to survive in the game just like real life you don’t go get a New car and drive around with no Insurance Star Citizen has a nice way to keep players paying.. So  is the No Subscriptions line from kick starter is another tick in the Bull crap box. See the Subscriptions page here..

Recently, Roberts had to talk with the community about the months-overdue first-person module, Star Marine. At that time, he admitted the company had strayed from its pledge of open communication, rededicating itself to that mission.

So apart for changing the original pitch in lots of ways  Cloud Imperium Games keep adding features and keep pushing the game back. AAA games I have tested in the past have had 6 to 12 months of beta testing and even then big budget AAA games like SWTOR still had bugs in the first mounts of the official release date and I beta tested that for a year!

The game Star Citizen is now is nothing like what was laid out in kick starter and backers who complain and talk about it taking too long and question is the game is “vaporware” are getting there accounts canceled A representative from Cloud Imperium Games has stated that “we reserve the right to refuse service to anyone’ sign in a restaurant. We’ve used this ability a limited number of times in the past, always with the aim of improving the community. That is not to say you can get your money back by simply being as obnoxious as possible; we’re also able to close accounts without requiring a refund. But sometimes we take a look at a user and decide that they’re so toxic or their intentions are so sinister that we simply don’t want them associated with Star Citizen. 

As for refund requests working the other way: per the ToS, we’re not required to offer them. We do try and work with backers who are facing hardships, but the hard truth is that the money is by necessity being spent to develop a game rather than sitting unused somewhere (that being the significant difference with Steam; those refunds are taken out of their games’ profits rather than their development budgets.) 

Man is it just me or have Cloud Imperium Games got a big set of Nasty Balls?? Banning people who are upset and who are questing a game that is 8 months late and then come out with a statement like this? And in this case is was for posts on other sites not the official forums.

So from what I can see we have a game that is 8+ months late and will be lucky to be finished in the next 12 months. It has a subscription and insurance policies that contradicts the original campaign. It is Pay to Play  that also contradicts the original campaign.  it has made 16 x the original  campaign goal of $500,000 and is not finished..  In my books this is vaporware. If Cloud Imperium Games can’t make it work with the $2,134,374 pledged from Kick starter offer people their money back. The marketing going into this game to get more backers sends up major alarm bells for me. Don’t get me wrong the game looks good but its way over due and has gotten way out of hand and is starting to look like a mad pay to play Android game. I don’t give a crap how good it looks in YouTube videos Show me the money. Even if the game ever gets finished I don’t think  I will play any game that has as many hooks to make you to pay more as this game has now.. Its taking Pay to play to a new level and is starting to sound like a con. I fear it will do damage to people’s trust in kick starter Game campaigns. and hope it does not start a trend of people seeing the backing dollars and getting greedy and taking it to a level  Cloud Imperium Games have. Sorry if you backed this project and feel burned and if you still have faith in this project I wish you luck and I hope my gut feeling is wrong.

I know I’m not always right and I may be way off on this but I got to listen to my gut feeling.. What do you think?


I am a massive Star Wars fan and even have the Rebel logo tattooed on my right arm and even have two children named after influential female Star Wars characters from the expanded universe! Over the last few years I have played several different MMOs trying to fill the void that was created by my first experience with a Star Wars MMO world in Sony’s Star Wars Galaxies. I was told about SWTOR 2003 at E3 by a Lucasfilm representative who had intervened in a conversation about the issues that Sony was having with the Star Wars franchise. So to say that I had been waiting for STWOR for a while is an understatement! Playing SWTOR and Elite Dangerous most of the time with the odd FPS to mix it up.

4 thoughts on “Star Citizen ‘Vaporware’ Allegations

  1. I think you’re way off. As a backer myself I couldn’t be happier with the progress they are making and the way it’s shaping up. It is true that it’s way overdue, but it’s also true that the scope has increased ten fold. The game they are making is the game Chris Roberts always wanted to make in the first place, but never dreamed they would get the funds to do so so quickly. He planned on releasing just a small piece of it and then adding features as the years went by. But with all the money that flooded in he realized he could build a massive team (which he has, I think around 250 employees in 4 different studio locations) and do it all at once. This game is actually 4 games for the price of one: A trilogy of single player games, each 20+ hours in length and comparable to any AAA game out there, plus an MMO style open universe. I think for the cost of $45, it’s a better deal than the orange box.

    And as for your allegations of pay to play or pay to win, you are misinformed. As of right now you can buy ships and items for real money, but that is only to raise money, and only until the game launches. Once the game launches you will only be able to purchase ships and items with in-game currency.

    So to call it vaporware is misinformed and ridiculous. The fact that they post updates and new content literally on a DAILY basis is proof enough that they are hard at work, and while it will take longer than expected, it will be worth the wait.

  2. I’m not a backer of the game but I’ve been following it’s progress and I must say the author is a complete fool. First of all, nobody promised anything by those dates. They were all “Estimates” . Second, the first chapter of the three part single player story driven game, Squadron 42 is almost finished and will be released Q4 2015 or Q1 2016. Next they’re going to be releasing the second chapter, Behind Enemy Lines, and lastly the yet to be named third chapter. Each of these chapters will be 20-25 hours in length and of AAA quality. There are three development teams creating all of this. They’re located in California, United Kingdom, and Germany.
    I’d like the author to explain to me how many AAA games he has created from scratch and how long they took to develop because last I checked, This project is less than 3 years old.

    Now that I think about it, I hope the author continues his campaign of lies. Chris Roberts is no fool and the more this idiot runs his mouth, the more evidence is generated that can be used when he gets his ass sued off for libel.

    1. Trust me Andrew I hope I’m wrong and I State that in my post, I can only go by the information provided inline. I do hate the Pay to Play style of funding and think it will only do damage to the game when it hits retail. The dates provided are from Kickstarter and the official site feel free to check the links as I have backed up what I have said. As a Fan of Space Combat Games I want this to work but I am worried Chris Roberts is biting off more than he can chew and feel he has strayed far from what was promised in KickStarter.

  3. This game, in the shape it is following, is effectively going to be a blend of Eve, WoW, and CoD. That’s a heck of a merger to perform and is literally game changing. Star Citizen, when complete, will likely be considered a mile-stone in the game development world for years to come and I think we’ll see other games follow suit, especially as VR is right around the bend tech-wise.

    This game is not pay-to-win. The reason? All those ships you’re buying don’t really come with anything. You’re purchasing hulls and exteremely low-level gear. The capship like the one my corp managed to buy? Is going to take likely 2 weeks or more of focused playing by the entire corp just to equip it in a manner that it will be safe to fly. Throw on the fact that the insurance doesnt mean instant re-spawn of the ship, but a real world delay inline with ship size (cap ships will take a long time to replace for example).

    Has he strayed from the kickstarter? Of course he has! So did the Oculus Developer when he sold to Facebook. But that’s their right so long as they deliver what they said they would deliver, and in this case, SC is. The FIRST game is half-finished, with 2 more to follow not counting the PU.

    Every game is vaporware until something tangible comes out, and considering every week we’re seeing new 3d models, news videos, new everything, I would consider this less vaporware than many others.

    I suspect everyone involved understands that they’re going to make history one way or another: Either as the PC company that earned 100 million and made a break through game, or the PC company that took 100 million and failed to deliver and creatd an ungodly mess of legal issues and other shitstorms that would never be solved. Chris Roberts name is on the line, I suspect he at least wants that intact.

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