That’s Not a Leprechaun Waiting for a Pot of Gold!

This is a common sight on the planet Ilum. You’ve just battled your way through enemy forces in hopes of obtaining some sort of epic reward. But when you reach the end of the dark tunnel you find a level 11 character using a 3rd party program to “AFK” loot the security chest that spawns about every 5 minutes.

Inside these chests, players can usually find reward items which scale in level or value to the planet’s difficulty. Armor pieces, weapons, stims, or sometimes just a good amount of credits can be found inside these chests.

Many players have voiced their displeasure with what is happening here. On Keller’s Void, an East Coast US server, there are even stories circulating about a character who made it all the way to level 50 just by entering warzone PvP matches and going AFK in the corner until the match was completed, gaining all the experience the players who participated in the battle would recieve. Obviously this person pictured here rode the back of another player, perhaps even of their own creation, simply to “camp” the security chest, robbing anyone who actually fights their way to it of any riches it may have inside.

What can BioWare do to prevent this from happening? It is quite obvious that a 3rd party program is being employed here as the chest is opened and looted the very second it spawns into the world. Didn’t BioWare state that they would not tolerate the use of 3rd party programs in this manner shortly before the game’s release? These items are ending up on the Galactic Marketplace, making these “credit farmers” a fortune.

Here are suggestions from some of the players I have spoken to :

– Spawn a “boss” NPC along with the security chest every 5 minutes which would very easily dispatch any character not of the appropriate level in the vicinity. This boss could also hold the “key” to the box itself making it impossible to open unless the key is obtained from the NPC.

– Put a level requirement on the security chest, making it impossible to open unless the character is 5 levels above or below the items actually inside the chest itself.

– Put a level requirement on the entire planet, making it impossible to set foot into the areas where these chests spawn until a good portion of the character’s class quest is completed.

Please feel free to comment and give your suggestions as well. Nothing is more frustrating than finding someone who is obviously away from keyboard taking away your opportunity to gain items which may help you accomplish your goals in Star Wars the Old Republic.

About

I am a massive Star Wars fan and even have the Rebel logo tattooed on my right arm and even have two children named after influential female Star Wars characters from the expanded universe! Over the last few years I have played several different MMOs trying to fill the void that was created by my first experience with a Star Wars MMO world in Sony’s Star Wars Galaxies. I was told about SWTOR 2003 at E3 by a Lucasfilm representative who had intervened in a conversation about the issues that Sony was having with the Star Wars franchise. So to say that I had been waiting for STWOR for a while is an understatement! Playing SWTOR and Elite Dangerous most of the time with the odd FPS to mix it up.

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4 thoughts on “That’s Not a Leprechaun Waiting for a Pot of Gold!

  1. I have read that in some of the patches that they have put high level aggressive mobs to combat chest camping by lower level players. They might just need to step up the effort.

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